Strong first frame.
Clear promotional hierarchy. Game artwork, offer messaging and compliance content reading at a glance, across landscape, portrait and tablet placements.
Stefan Costain — campaign creative, social motion and scalable digital assets for gaming and entertainment brands. Delivered across UK and worldwide markets.
The work opens the door. Every project then explains the role, format and challenge — so an employer can see both the finish and the thinking behind it.
This set demonstrates how a single campaign idea travels across device-led artwork and motion content — without losing offer clarity or brand presence.
Landscape · UK
Mobile · Portrait
Tablet · UK
Three overlapping practices — campaign-led design, social-first motion, and multi-market scalable creative — working as one delivery pipeline.
Clear promotional hierarchy. Game artwork, offer messaging and compliance content reading at a glance, across landscape, portrait and tablet placements.
Short-form motion that extends the campaign idea rather than repeating the static. Story, square and feed creative built for sound-off then sound-on.
Creative adapted for UK, Ontario and Spanish placements — language, market regulation and seasonal moments handled within the same brand system.
Years of live campaign output for a household gambling brand. Pixel-discipline, brand consistency and a quick eye for offer clarity.
Comfortable owning a static idea and extending it into a short-form motion piece without breaking the campaign system.
Output adapted for UK and worldwide markets — used to working inside compliance, language and seasonal constraints.